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Times tables without tears: 12 movement games to learn with joy!

9/4/2026

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If times tables practice in your house looks like sighing, guessing and giving up… you’re not alone. The problem isn’t times tables – nor your child!  It’s the way we’re asking them to learn.

Most practice relies on sitting still, repeating and hoping it sticks. But the strongest learners don’t just memorise; they learn by doing. One of the simplest ways to transform times tables practice is to get children out of their seats.

Here are 12 simple movement-based games that make practice active and genuinely fun for all. And when you're child is ready to test themselves, try this timed video!

1. Answer Corners
Place four possible answers in different corners of the room.
Call out a question (e.g. 6 × 4). The child runs to the corner they think is correct.
Example: Corners = 20, 24, 28, 32 → correct answer = 24
Make it better: Include a ‘common mistake’ answer (like 20) to challenge thinking.

2. Sprint & Solve
Place question cards at one end of the room.
The child runs to pick one, brings it back, and solves it aloud.
Example: Card says 7 × 8 → child runs back and answers 56
Challenge: Can they get 3 correct in a row?

3. Hit the Target
Stick numbers on a wall or floor. Call out a question and the child throws a beanbag at the correct answer.
Example: Call: 9 × 3 → aim for 27
If they miss: They still say the answer out loud before trying again.

4. Times Table Relay Race
Split into teams. Each player runs to answer one question, then tags the next person.
Example: Player 1: 4 × 6 = 24 → runs back
Player 2 goes next
Goal: First team to complete all questions correctly wins.

5. Multiply & Move
Answer a question, then perform that number as an action.
Example: 3 × 4 = 12 → 12 jumps
5 × 2 = 10 → 10 claps
Why it works: Links the number to physical experience.

6. Human Number Line
Mark numbers on the floor (e.g. 0–50).
Call out a question and the child must move to the correct answer.
Example: 4 × 7 → child stands on 28

7. Dodge & Answer
Throw a soft ball to the child while asking a question.
They must answer before (or as) they catch it.
Example: Throw → “6 × 8!” → catch + answer 48
Twist: Wrong answer = quick action (e.g. spin or squat)

8. Dice Dash
Roll two dice. Multiply the numbers, then run to the correct answer card.
Example: Roll 3 and 5 → run to 15
Extension: Use three dice for a bigger challenge.

9. Find the Fact
Hide multiplication questions around the room.
Children find one, solve it, and bring back the answer.
Example: Find: 8 × 6 → return with 48
Make it competitive: How many can they solve in 5 minutes?

10. Red Light, Green Light
Play as normal — but to move again after ‘red light’, the child must answer a question correctly.
Example: Stopped → must answer 7 × 7 → say 49 to continue

11. Build & Run
Give a multiplication. The child runs to build that number using objects (blocks, cones, etc.).
Example: 4 × 5 = 20 → build a tower of 20
Nice link: Helps visualise what multiplication represents.

12. Correct or Chase
Ask a question.
  • If correct → safe
  • If incorrect → quick chase/tag game
Example: 6 × 9 → wrong answer → short chase
Why kids love it: High stakes + high energy.

Why this approach works
When children move, they’re not just practising, they’re learning in a way that lasts. These games:
  • reduce fear of getting things wrong
  • build speed and confidence
  • create positive associations with maths
  • and turn practice into something children actually enjoy
The goal isn’t just to ‘know’ times tables. It’s to use them confidently and without hesitation. For many children, that doesn’t come from sitting still: it comes from playing.

Looking for more support with times tables? Take a look at this.

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  • HOME
  • ABOUT
    • ABOUT MRS OSH
    • PRESS
    • TERMS AND CONDITIONS
    • SUBSCRIBE FOR MY NEWSLETTER
    • SIGN UP FOR FREE BOOK CLUB
    • PRIVACY POLICY
  • WHAT I OFFER
    • IN-PERSON LEARNING >
      • WEEKLY CLASSES
      • INDIVIDUAL TUITION
      • SCHOOL HOLIDAYS
      • READING & CREATIVE WRITING
      • 11+ & KS2 SATs
      • KS3 & GCSE
    • LEARNING PRODUCTS >
      • CREATIVE WRITING COURSE
      • TIMES TABLES PROGRAMME
      • BOOKS >
        • Mission: Comprehension
        • Mission: Vocabulary
        • Supercharge
        • Book reviews
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